![]() ![]() Otherwise stick to the sentry arms as they provide the best HP/armor/carry weight.If it will melee then always use the Assaultron arms – they have less hp and carry weight but increase melee damage.Likewise, your robot's arms will also be predefined by the bot's role and combat mode. For cases where the robot will be little more than a stationary turret – the sentry legs give the robot increased HP and armor so that is what I use for ranged bots I leave on base defense.If you want a companion robot – the robo-brain treads give fantastic speed and maneuverability and I highly recommend them for any ranged companion bot.Plus the Assaultron legs provide more hp and armor slots! The Mr Handy thruster does come in close 2nd but the thruster moveset depends on burst dps which can miss or partially miss, while the Assaultron legs provide consistent dps that just outclasses the thrusters' bursts. The legs determine the melee robot's attack moveset and Assaultron legs just out perform all others. If you want a melee robot – Assaultron legs are always best.Once you have decided the robot's role and combat mode, your robot's arms & legs are basically predefined. Mixing weapons within a category is usually alright but matching melee weapons usually performs better than mismatched ones. ![]() Next, do you want the robot to be primarily melee or ranged? Trying to mix the two tends to result in a robot that will only use one set of weapons at time and thus halves its firepower. TL:DR? You can skip straight to the “Bot Builds” section!įirst, you should decide what role you want the robot to fulfill do want a robotic provisioner, a constant companion, base defense, or what have you? Loot the Project Cobalt schematics (requires finishing the Nuka-World DLC).Thus to have access to ALL automaton parts complete the following: While this guide is primarily aimed at end-game use, and thus have access to all automaton parts, I will take this moment to mention that all standard automaton parts are unlocked as soon as you finish the automaton DLC questline, and additional Nuka-World automaton parts are unlocked as soon as you kill the corresponding automaton in the Galactic Zone of that DLC. But don't worry, those lost limbs magically reappear after each arena fight. The only downside is that player built automatons will still suffer limb loss that Ada and Codsworth are immune to. I found these commands on some message board or other, but can no longer find the source. So how do you make your robots essential so that they stop dying when you assign them to the arena? ![]()
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